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Topics & Objectives

Autumn 2016 – There’s No Place Like Home

Geography

Name, locate and identify characteristics of the 4 countries and capital cities of the UK and its surrounding seas.
Use aerial photographs to plan perspectives to recognise landmarks and basic human and physical features; devise a simple map; and use and construct basic symbols in a key. Use simple fieldwork and observational skills to study the geography of their school and its grounds and the key human and physical features of its surrounding environment.

Name and locate the worlds 7 continents and 5 oceans. Use world maps, atlases and globes to identify the UK and its countries, as well as the countries, continents and oceans studied at this key stage.

Art

To use drawing, painting and sculpture to develop and share their ideas, experiences and imagination.
About the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines and making links to their own work.

DT

Design purposeful, functional, appealing products for themselves and other users based on design criteria.
Make – Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Evaluate – explore and evaluate a range of existing products, evaluate their ideas and products against design criteria.
Cooking and nutrition – use the basic principles of a healthy and varied diet to prepare dishes. Understand where food comes from.

History

Events beyond living memory that are significant nationally or globally (e.g. the Great Fire of London, the first aeroplane flight or events commemorated through festivals or anniversaries).
Lives of significant individuals in the past who have contributed to national and international achievements. Some should be used to compare aspects of life in different periods.

PE

Gym – to be able to complete simple balances on the floor and on a range of small and large apparatus. To link moves together to form a sequence – thinking about different shapes your body is making and showing rotation. To be able to travel safely and imaginatively around small and large equipment. To show flight on apparatus (including landing appropriately).
Participate in team games, developing simple tactics for attacking and defending. Engage in competitive (both against self and against others).
Cricket.

Spring 2017 – Eco Warriors

Computing

Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet.

Music

Play tuned and untuned instruments musically.
Experiment with, create, select and combine sounds using the inter-related dimensions of music.

Geography

Geography Human and Physical geography – identify seasonal and daily weather patterns in the UK and the location of hot and cold areas of the world in relation to the Equator and the North and South Poles.
Geography Place knowledge – understand geographical similarities and differences through studying the human and physical geography of a small area of the UK, and of a small area in a contrasting non-European country. Geography Human and Physical geography – use basic geographical vocabulary to refer to key physical features, including beach, cliff, mountain, forest etc. and key human, features including town, farm, house, harbour, shops.

Art

To use a range of materials creatively to design and make products.
To develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space.

PE

Dance – Perform dances using simple movement patterns as part of a group and independently.
Participate in team games, developing simple tactics for attacking.
and defending. Engage in competitive (both against self and against others).

Summer 2017 – Grand Designs

DT

DT Design – generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.
DT MAKE – select from and use a range of tools and equipment to perform practical tasks such as cutting, shaping, joining and finishing.
DT Technical knowledge – build structures, exploring how they can be made stronger, stiffer and more stable. Explore and use mechanisms such as levers, sliders, wheels and axles, in their products.

History

Changes within living memory. Where appropriate, these should be used to reveal aspects of change in national life.
Events beyond living memory that are significant nationally or globally (e.g. the Great Fire of London, the first aeroplane flight or events commemorated through festivals or anniversaries).

PE

Master basic movements including running, jumping, throwing and catching, as well as developing balance, agility and co-ordination, and begin to apply these in a range of activities.
Participate in team games, developing simple tactics for attacking and defending. Engage in competitive (both against self and against others) – Archery/ tennis/athletics.

Computing

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute following precise and unambiguous instructions.
Use logical reasoning to predict the behaviour of simple programs.

Music

Experiment with, create, select and combine sounds using the inter-related dimensions of music.
Listen with concentration and understanding to a range of high quality live and recorded music.

Autumn 2017 – Food Glorious Food

DT

DT Cooking and nutrition – use the basic principles of a healthy and varied diet to prepare dishes. Understand where food comes from.
DT MAKE –select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
DT Evaluate – explore and evaluate a range of existing products, evaluate their ideas and products against design criteria.

Geography

Geography Place knowledge – understand geographical similarities and differences through studying the human and physical geography of a small area of the UK, and of a small area in a contrasting non-European country. Geography Human and Physical geography – use basic geographical vocabulary to refer to key physical features, including beach, cliff, mountain, forest etc. and key human, features including town, farm, house, harbour, shops.
Geography Human and Physical geography – identify seasonal and daily weather patterns in the UK and the location of hot and cold areas of the world in relation to the Equator and the North and South Poles.

History

History – changes within living memory. Where appropriate, these should be used to reveal aspects of change in national life.
Lives of significant individuals in the past who have contributed to national and international achievements. Some should be used to compare aspects of life in different periods.

Music

Use their voices expressively and creatively by singing songs and speaking chants and rhymes.
Play tuned and unturned instruments musically.

PE

Master basic movements including running, jumping, throwing and catching, as well as developing balance, agility and co-ordination, and begin to apply these in a range of activities.
Dance – Perform dances using simple movement patterns as part of a group and independently.

Spring 2018 – To Infinity And Beyond

Computing

Recognise common uses of information technology beyond school.
Create and debug simple programs.
Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet.

Art

To use a range of materials creatively to design and make products.
To use drawing, painting and sculpture to develop and share their ideas, experiences and imagination.
To develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space.

DT

Design: Design purposeful, functional, appealing products for themselves and other users based on design criteria.
MAKE: Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.
Evaluate: Explore and evaluate a range of existing products, evaluate their ideas and products against design criteria.

History

Lives of significant individuals in the past who have contributed to national and international achievements. Some should be used to compare aspects of life in different periods.
Changes within living memory. Where appropriate, these should be used to reveal aspects of change in national life.

PE

Gym – to be able to complete simple balances on the floor and on a range of small and large apparatus. To link moves together to form a sequence – thinking about different shapes your body is making and showing rotation. To be able to travel safely and imaginatively around small and large equipment. To show flight on apparatus (including landing appropriately).
Participate in team games, developing simple tactics for attacking and defending. Engage in competitive (both against self and against others) – Tennis/badminton/ soft ball.

Summer 2018 – Around The World In 80 Days

Geography

Geography skills and fieldwork – use simple compass directions (N, S, E, W) and locational and directional language (near, far, left and right) to describe the location of features and routes on a map.
Geography Place knowledge – understand geographical similarities and differences through studying the human and physical geography of a small area of the UK, and of a small area in a contrasting non-European country. Geography Human and Physical geography – use basic geographical vocabulary to refer to key physical features, including beach, cliff, mountain, forest etc. and key human, features including town, farm, house, harbour, shops.

Music

Use their voices expressively and creatively by singing songs and speaking chants and rhymes. Listen with concentration and understanding to a range of high quality live and recorded music. Experiment with, create, select and combine sounds using the inter-related dimensions of music.

Computing

Recognise common uses of information technology beyond school.
Use technology safely and respectfully, keeping personal information private; know where to go for help and support when they have concerns about material on the internet.

Art

About the work of a range of artists, craft makers and designers, describing the differences and similarities between differ|rent practices and disciplines and making links to their own work.
To use a range of materials creatively to design and make products.

PE

Participate in team games, developing simple tactics for attacking and defending. Engage in competitive (both against self and against others) – Team games, football (World Cup).
Athletics (Grecian Olympics, chariots of fire old style).